Requires a standard royal round target and range marked at 20 yds., 30 yds., and 40 yds.
The Gregge Math Shoot is shot in four rounds, like the standard Atlantian royal round (once at 40 yds., once at 30 yds., once at 20 yds. untimed, once at 20 yds. timed). The difference of this shoot is the scoring. If your score in a given round is a 1 through 9, your score is unchanged. If you get a 10, that counts as 1 because (1 + 0) = 1, if you get an 11 that counts as 2 because (1 + 1) = 2, etc. The most you can hope for in any given round is an 11 (by shooting a 29); an otherwise perfect round (30 pts) only gets you 3. If you miss the scoring rings completely, there's a point penalty for each arrow you missed with (-3 at 20 yds, -2 at 30 yds, and -1 at 40 yds). This prevents people from trying to play it "safe" by shooting one good arrow and then shooting elsewhere to keep their score from dropping. Penalty points are added after the score for that round is summed. Example: If you normally would have shot 14 pts. with one missed arrow at 20 yds. you would get (1 + 4) = 5 - 3 = 2 pts. Created by Æþelwine of Ealdgythesleage.